In my book Revenue Model Optimization of Android Gaming Apps: Or how to make money with Android I elaborated quite a lot on the "mobile app discovery problem".
Distribution of apps has become the holy grail for app developers. I argued that there are over 400 thousand apps each on Android and iOS battling to be found by users. And competition is fierce because of the physical limitations of the Appstore where users primarily go to in order to search for, find and install games.
The war for app discovery seems to have become even more fierce since strong intermediaries like Kakaotalk or Line in Japan have started to take the role as a meta-distributor of mobile (often social) games. As Playandroid Magazine shows in its article of Everybody’s Game – 모두의 게임 for Kakao. Meta Platform Kakao has catapulted this game to 5.5 Million downloads in 14 days and 20% of my Kakao buddies have started playing it too. This means game app usage is currently concentrating an even less number of apps then before.
A September 2011 study by Nielsen found that 44% of time usage are covered by the Top 10 apps. I inferred or guessed from these statistics that the correlation between those ten apps being used and being found in the app store ranking is almost ~98%.
But when I discovered the "folder/icon arrangement" function on Android (introduced since 4.0) I realized that this figure must by slightly lower. See the following screenshot from the my Google Nexus:
What I did
was arrange my favorite apps in logical clusters and discovered that these
categories have actually not really changed a lot in the course of internet
history. Those are:
- Messaging Services (Skype, Kakao, Whats app, Google Talk)
- Social Networks (Facebook,
- eBooks and Comics
- Games (Anipang, Tower Defense games)
- News (BBC, N-tv, Spiegel, YTN, Mashable)
- Photos (Instagram, Kakaostory)
- Videos and Movies (Youtube)
- Utilities (Security, weather apps)
- Music (Google Music)
- The most important app: the Bible (and some creeds and catechisms)
Looking at the
screen reminded my very much like the physical limitation of apps in appstores
where users find new apps. However:
- Some apps within a category are simply category leaders. Therefore, the battle had already being won on some other battleground where a "winner-takes-it-all" victor claims its space on the smartphone screen.
- All apps that remain there, are super quality apps. Previously, I had de-installed the Facebook app due to its crappy performance, which has gotten slightly better recently. So crappy apps even if they are category leaders do not remain on the screen unless they dramatically improve.
- Some apps are special interest/ niche apps like the Bible which unfortunately is being read by a minority these days. For instance the ESV Study Bible is a top app within the niche category of Bible apps.
- Almost all of the apps that remain on my screen constantly provide me value through fresh content updates.This increases longterm loyalty.
Conclusion
You either
are a category leader having won a war and claiming victory on the smartphone
screen. Or your app is fulfilling the "niche" category need of a
smartphone user. All my findings might not come to you as a big surprise. But I think what we will and must see in 2013 and onwards is
a shift from the madness of gaining sheer size in installation figures at 1-2$ CPI
levels towards a retention-driven persuasion of apps for space on the smartphone
screen. Of course, you need to be found, but focusing on retention is a much
more sustainable way to profitably grow in this business.
This is absolutely spot on - in 2013, the vast majority of large publishers will shift their attention to the retention issue. If 90% of your customers are gone within 30 days, spending money on acquisition starts to have much lower ROI than just retaining those customers in the first place. In addition, this is the time when new brands are being created and new brand associations are available. Traditionally successful companies need to get to a high level of connection with their mobile customers or risk being passed on our rush to a mobile world.
ReplyDeleteI argued that there are over 400 thousand apps each on Android and iOS battling to be found by users. And competition is fierce because of the physical limitations of the Appstore where users primarily go to in order to search for, find and install games. App developers
ReplyDeleteThat's a really brief and true case study! I loved reading it till the end. Thanks for sharing it!
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