As I previously stated, the top 10 apps make of more than 44% app usage, half of revenues on iOS and Android go to 25 top publishers. This is equivalent to about 0.008% of app developers.
So I thought we need a little bit of best practice for app developers as to how they can successfully grow their user base:
Paid App Promotions
- In-App Cross Promotion (using platforms like Chartboost, Applifier)
- In-App Advertisement (Admob, Inmobi)
- Incentivized Downloads (Tapjoy, Sponsorpay, Supersonicads)
- Special Deal Apps (FAAD, App gratis)
- Mobile Banner Campaigns (Adwords)
- Facebook Marketing (Buying fans or installations)
- Influencer Marketing
Public Relations
- Special Interest app online magazines (Playandroid Magazine, Fettspielen Magazine)
- Online news magazines (like heise.de, or Golem.de
- Tech bloggers (Techcrunch, Gigaom, Mashable)
Social Media
- Twitter (especially working with promo codes)
- Weibo (leading chinese site)
- G-Plus (likely that it affects Google rankings)
- YouTube (Video trailer)
- Carrier Stores (there are 5-7 in China, 3 Stores in Korea with T-Store, Olleh, LG Uplus)
- Portals (Opera, Getjar, Dolphin, Playandroid.com, Androidpit)
- OEM Stores (Samsung Apps)
- App Store Marketing Aggregators (there are companies who will do everything for you)
App Store SEO
- Downloads
- Number of reviews (stars)
- Comments
- Description, Name , Screenshots, Keywords
Social Graph Viral
- Messengers (like Kakao Talk, Line, Whatsapp APÌ)
- Social Networks (Facebook API, QQ)
Friends at Google and Apple
- Can you bring you up to 50-60k per day per country per category
- Only works if you have a top quality game
Channelling
- Find app or website publishers who are willing to advertise your app for a revshare deal
- TinyCo has built the first internal program
- Mobile-PS, a mobile game publishing solution and platform (not launched yet)
But most important: Have a great game that the world has not seen before!
Please comment below if you have further suggestions!
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